Lost in Magic: The Mystery of the Mine
A downloadable game for Windows
Haobang Deng
As a brave magician, the player accidentally falls into a forgotten mine. The player needs to collect these magical energy crystals. However, the darkness in the mine not only hides the magical energy crystals but also various dangerous creatures. The player must use the collected magical energy crystals to cast spells and build defense towers to resist the attacks of the creatures until the rescue team arrives. The creatures in the mine have two states: sleeping and awakened. When they are sleeping, the player can safely collect the magical energy crystals, but when they are awakened, the player must rely on defense towers at the base to fend off their attacks.
GamePlay:
Resource Collection: Players need to explore the mine, search for and collect energy mines. The locations of the energy mines are randomly generated each time, and players must avoid or eliminate the monsters in the mine to successfully collect the energy miness.
Turret Defense Construction: Players can use the collected energy mines to purchase defense turrets from the shop at their base, to withstand the monsters' attacks. Each defense turret has its unique attack style and effects, and players need to choose flexibly based on the specific situation.
Store: Players can spend mines to purchase various defenses in the base store. Player can manually refresh them by spending a certain amount of mines. Each type of turret has a certain amount in the turret pool.
The further away from the base, the more mines there are, but there will also be more monsters.
The player gains experience by killing monsters. Each time the player levels up, they can choose one upgrade option from three options, such as increasing speed, obtaining weapons, upgrading weapons, increasing health, and so on.
Every three turrets can be upgraded into one, increasing the special effects of the turret by 30%.
The information about the current synergy will be displayed on the left side.
Clicking on a turret will display its information.
Players can drag and place turrets onto different grid cells.
Turrets purchased in the shop are given to the player in the form of cards, and players can drag the cards onto the grid to place the turrets.
Players can drag cards or turrets on the field to the sell area in the bottom right corner for selling.
On the screen, there will be a waypoint indicator placed to help players who get lost.
There will be a total of 5 waves of monsters, and each wave will have different timings, giving players time to prepare and collect mines.
The game will be won after all waves are completed.
If the player or the base runs out of health, the game will end.
Turrets
Level 1 Turrets:
1. Fire Turret (Normaml): Basic attack tower with moderate damage, range, and attack speed.
2. Ice Turret: Attacks cause low damage but can slow down the movement speed of monsters.
3. Poison Turret: Attacks initially cause low damage but continue to inflict damage over time.
4. Healing Turret: Cannot attack, but can heal the base.
Level 2 Turrets:
1. Piercing Turret: Penetrates enemies, and won't stop upon hitting them.
2. Sound Wave Turret: Sonic attacks can jump to nearby enemies after hitting a target, with a chance to stun.
3. Laser Turret: Emits a long-range laser beam that damages all monsters it passes through.
4. Blast Turret: Inflicts damage to all monsters within a certain range.
Level 3 Turrets:
1. Lightning Turret: Lightning attacks can jump to nearby enemies after hitting a target, causing chain damage.
2. Black Hole Turret: Generates a black hole that attracts monsters within a certain range.
Synergy Effects:
1. Fire Synergy: When there are 3 or more fire turrets on the field, the attack of turrets increases by 10%. ( Fire Turret, Laser Turret, Blast Turret)
2. Explosive Range Synergy: When there are 3 or more explosive-type turrets on the field, the attack range and damage of all explosive-type turrets increase by 100%. (Blast Turret, Black Hole Turret)
3. Control Effect Synergy: When there are 3 or more control-type turrets on the field, the control effect of all control-type turrets increases by 30%. (Ice Turret, Sound Wave Turret, Black Hole Turret)
4. Continuous Damage Synergy: When there are 3 or more continuous damage-type turrets on the field, the continuous damage of all continuous damage-type turrets increases by 100%. (Poison Turret, Laser Turret)
5. Support Enhancement Synergy: When there are 3 or more support-type turrets on the field, the health and support effects of all support-type turrets increase by 100%. (Healing Turret)
6. Chain Synergy: When there are 3 or more chain-type turrets on the field, the chain count of all chain-type turrets increases by 1. (Lightning Turret, Souns Wave Turret)
Credits: https://docs.google.com/document/d/1bKLU-OhGltZINN_vytcCWXSCcKm4lRHcnL5pht4peCY/...
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